Jul 28, 2006, 08:56 AM // 08:56
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#21
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Frost Gate Guardian
Join Date: Nov 2005
Guild: [Away]
Profession: Me/R
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Quote:
Originally Posted by Celestial Beaver
Quote:
Originally Posted by MMSDome
I love the Paragon, Dervish is gonna be over used and few will actually know what to do with them, like the assassain. paragons are the true Gods of battle!
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I agree - I think they will be like Mesmers...few people will play them and even fewer will play them well, and they will also be very misunderstood...
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That's exactly why I think I'll like the Paragon a lot. It's already fun just to be something that the majority of the people isn't, and more so if a few recognize a person playing them well
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Jul 28, 2006, 09:02 AM // 09:02
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#22
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Academy Page
Join Date: Jun 2006
Location: Ascalon City
Guild: Guildcast Listeners United [GLU]
Profession: Mo/
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hmmpf, if i didn't have loading issues right now, i'd be trying the dervish right away! probably still going to do so after loading is complete though
are they here to stay, or will they remove them after a set period?
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Jul 28, 2006, 09:03 AM // 09:03
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#23
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Frost Gate Guardian
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first impression? sexy.
further impressions? far too early to say. there are some interesting skills on both lines, and both professions are very suited to pve, but its up in the air for pvp. dervishes possibly have the chance to have the largest single attack melee spike in the game, although it is fairly conditional and predictable. i havent played with a paragon enough to make a judgement on them, though.
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Jul 28, 2006, 10:06 AM // 10:06
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#24
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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I haven't played either yet, but I've faced several Dervishes in ABs and I wasn't too impressed. Took them down with a Me/N degen build with no problems.
I'll be giving them both a try over the weekend to see how they work from that side.
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Jul 28, 2006, 10:14 AM // 10:14
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#25
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Frost Gate Guardian
Join Date: May 2006
Profession: A/
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Had a joygasm while playing the Dervish, they are sooo much fun. The Paragon's...Not so much.
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Jul 28, 2006, 10:16 AM // 10:16
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#26
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Krytan Explorer
Join Date: Dec 2005
Guild: TEOC
Profession: W/N
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Dervish feels a tad overpowered. Basically they do what a warrior does, only it seems a lot better. With energy regen equiv to casters they can spam out magic attacks and they do massive dammage. Enchant strip might do a bit but the recharge times are low so I feel the stripping will be easily outpaced.
Paragon I like cause its a team player. And it has lots of skills that set people on fire... that's just funny. I also like that they've introduced another Adrenal character. It's really hard for warriors to do much other than be a warrior due to low energy and low energy recharge. W/P and P/W I feel will become common place.
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Jul 28, 2006, 10:30 AM // 10:30
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#27
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Frost Gate Guardian
Join Date: Mar 2006
Location: Poland
Guild: Uber Pro Gamers [leet]
Profession: Me/E
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Dervishes seems nice for pve and for some pvp gimmick builds. But I guess that paragons will have big hit on high level pvp metagame - probably as secondary. Shouts and chants are awesome (maybe even overpowered) and Cautery Signet is thousand times better than Martyr is.
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Jul 28, 2006, 11:07 AM // 11:07
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#28
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Krytan Explorer
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As I posted elsewhere, after two shiny new Gladiator points I'm a lot more confident than I was in the Dervish's ability to stay alive under pressure, both in PVE and PVP.
I played mainly in Random Arenas... But don't let that fool you: There were a lot of people who busted out their SS necros and enchantment-hate mesmers to "farm" the horde of Dervish n00bs for faction. More effective were the Cripshot rangers, but those were a bit less common.
My initial conclusions? Drop that Scything score to a weapon-requirement nine, 'cause the spellcasting is a lot more powerful. Wind Prayers are utterly awesome, and the fact that you can get a lot of utility spells out of the Mysticism line means you never have to split attributes more than three ways.
Another thing I noticed is that area-damage Dervishes "stack" very well - one of my Glad-point teams contained someone else with the D/Me prefab (mine was heavily modified and had the scores redistributed), and the number of casual kills we got on Boon Prots just because we both happened to spout off some Holy Flame simultaneously was crazy. Their range, you'll note, is greater than people give it credit for.
...Since they have a lot of utility spells and OK heals, an all-Dervish team works quite well. An all-Paragon team, from what I saw, tends to lack a good kill condition.
As you can infer from the above I didn't put in much playtime on the Paragon, since I was busy, uh, unlocking Dervish stuff. My quick impressions from playing the prefabs were that they're a bit light on damage. The best use of them in support was chain shouting, but that really depends on them having a proper damage dealer to support. Independent ranger-like builds were also forthcoming, which were good condition-spreaders and incompetent interrupters.
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Jul 28, 2006, 11:09 AM // 11:09
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#29
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Darkness Within
Profession: Mo/Me
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Dervishes are simply the penultimate Timmy class. There's no beating around the bush about what it does--it uses that bigass scythe to cut people the hell down, and it does it relatively well. This isn't to say that it's one-dimensional, nor bad--it's merely very very blunt.
I haven't gotten to try Paragons out too well yet, so I'm on the fence about them, but "It's just a flesh wound" and "Go for the Eyes!" make them completely awesome on references alone.
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Jul 28, 2006, 11:30 AM // 11:30
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#30
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Frost Gate Guardian
Join Date: May 2006
Location: Cantha. DE
Guild: Xen of Onslaught (Alliance of Xen-AX)
Profession: A/
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Quote:
Originally Posted by Arkantos
I think dervishes are a tiny bit overpowered. Mine has 130 Armour, 650 health, and he moves/attacks 33% faster.
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i know what you mean, mine has 580 health heals about 100health/second and has about a 40 DPS infinate spell chain
main weakness is theyre extremely succeptable to spel counters and or interrupt/kd. 1 well placed interrupt leaves me attempting to salvage a defense for 20 seconds.
Last edited by Midnight08; Jul 28, 2006 at 11:35 AM // 11:35..
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Jul 28, 2006, 11:39 AM // 11:39
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#31
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Well... I really like how the new classes have been made. Dervishes, to me, have seemed more powerful... selfheal, strong attacks, aoes, conditions... paragons don't seem as devastating but they're already being used fairly interestingly.
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Jul 28, 2006, 11:48 AM // 11:48
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#32
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Krytan Explorer
Join Date: Jul 2006
Profession: Mo/Me
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To me the dervish needs a major nerf, if not I see a bright future for W/D tanks with insane amounts of damage. Paragons seem as primary supporters to me (I'm not too fond of playing supporting characters), so my first impression of those isn't too good.
But still, I think it'll be interesting to try them both once Nightfall is out.
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Jul 28, 2006, 01:00 PM // 13:00
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#33
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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So many people broke out their enchantment removal mesmers and necros with enchantment removers. So many Dervishes rejoiced at their "powerful" enchantments being set off at just the right time.
What so many of the people don't realise is that enchantment removal HELPS the Dervishes, not the other way around. Their enchantments have very short recharges, and they gain health and energy when an enchantment ends or is removed from them.
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Jul 28, 2006, 01:03 PM // 13:03
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#34
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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It's too early to say anything yet on these new classes.
Dervishes have lot of success, because they are extremely self sufficient. They fit very well the RA mentality.
Paragons are a very powerful support class. They fit more the 8v8 format. And so are less popular than Dervishes. But in a teamplay I still fail to see what they will bring to the table comparatively to the other classes.
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Jul 28, 2006, 01:21 PM // 13:21
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#35
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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My impressions:
Dervish - very fun. stylish attacks, very sexy. Their weapon is intimidating, and the avatars are just awesome. The scythes skills are kinda ok, im more impressed witht he various AOE enchants.
Paragon - I think this class is better suited for a secondary. The R/P prebuild is REALLY good. i wanna see how a A/P with high crits might do. Spear Spiking is gonna be hot!
Basically i like them both. I definitely want at least to make bunny a spear ranger...thats gonna be fun ^^ finally i might have a reason to get 15k druids.
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Jul 28, 2006, 01:27 PM // 13:27
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#36
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Darkness Within
Profession: Mo/Me
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Okay. Scratch what I said above. Screw primay Dervishes.
W/D with scythes, Balanced Stance, Drunken/Desperation Blow, and Victory is Mine!
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Jul 28, 2006, 01:32 PM // 13:32
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#37
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Krytan Explorer
Join Date: Apr 2005
Guild: Defenders of the Blackblade [DotB]
Profession: N/Mo
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Quote:
Originally Posted by Numa Pompilius
There are no such things as buffs, skill balances, bugfixes, or confused players who misunderstand how skills work - it's all nerfs.
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You sir, are a very silly man.
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Jul 28, 2006, 01:39 PM // 13:39
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#38
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Wilds Pathfinder
Join Date: Jan 2006
Location: Las Vegas
Guild: Beautiful Peoples Club [LIPO]
Profession: Mo/Me
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Dervishes totally rock, there is a few skills that negate typical warrior conditions like blind/wards/aegis, where everytime you miss you still deal damage o_0. Are Dervish the new runners? Avatar of balthazar for almost 1 minute of 33% faster and +40 armor... eek! Haven't tried the paragon yet.
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Jul 28, 2006, 01:45 PM // 13:45
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#39
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Frost Gate Guardian
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devrish is equal to a nerfed assassin
armor lvl is don to 70 mind u paragon has alteast 80
he doesnt hold if people gang up on him like a warrior though he can do mass damage and has good combo of skilss for self healing and energy regen
but it will end up like the assassin
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Jul 28, 2006, 01:56 PM // 13:56
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#40
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Krytan Explorer
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I've played them for like... 20 minutes. Mostly dervish, and got quite a few victories, and may unique kills even in my first play through. It's pretty newbie friendly, I guess; that or people simply don't know how to counter them yet (which will probably no longer be the case by the end of the weekend).
Oh, and it seems my prediction from yesterday on the other thread held true; Scythes do have a very high max damage, and critical A/Ds are pretty good!!! Gonna have to try that later.
Quote:
Originally Posted by Lordhelmos
Man... those new dervishes are going to thrash my enchantment tank ele...
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I know, I know...
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